Add some state of library

This commit is contained in:
qowevisa 2024-10-16 23:07:31 +03:00
parent afc725a1f0
commit 223b699dec
3 changed files with 225 additions and 0 deletions

9
simple/erros.go Normal file
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package simple
import "errors"
var (
// {{{ IS NOT INIT
CommandTree_notInit = errors.New("Command tree is not initialized")
// }}}
)

201
simple/menu.go Normal file
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package simple
import (
"bufio"
"fmt"
"os"
"strings"
)
type Command struct {
id uint
Key string
Name string
Descr string
Action CommandAction
MoveTo bool
}
type CommandAction func(m *Menu) error
func EmptyAction(m *Menu) error {
return nil
}
func (c *Command) Print() {
if c.Descr != "" {
fmt.Printf("%s: %s (%s)\n", c.Key, c.Name, c.Descr)
} else {
fmt.Printf("%s: %s\n", c.Key, c.Name)
}
}
type MenuConfig struct {
Title string
BackKey string
}
func getDefConfig() *MenuConfig {
return &MenuConfig{
Title: "Default Menu Title",
BackKey: "<",
}
}
type commandNode struct {
Val *Command
Children []*commandNode
Parent *commandNode
}
func createCommandNodeWoParent(cmd *Command) *commandNode {
return &commandNode{
Val: cmd,
Children: []*commandNode{},
}
}
func createCommandNode(cmd *Command, parent *commandNode) *commandNode {
return &commandNode{
Val: cmd,
Children: []*commandNode{},
Parent: parent,
}
}
func (cn *commandNode) AddChild(child *commandNode) {
cn.Children = append(cn.Children, child)
}
type commandTree struct {
Root *commandNode
Pointer *commandNode
}
func createCommandTree() *commandTree {
root := createCommandNode(&Command{
Name: "Root",
}, nil)
return &commandTree{
Root: root,
Pointer: root,
}
}
type Menu struct {
Title string
BackKey string
//
counterForIDs uint
cmdTree *commandTree
}
func CreateMenu(options ...SimpleMenuOption) *Menu {
conf := getDefConfig()
for _, opt := range options {
opt(conf)
}
return &Menu{
Title: conf.Title,
BackKey: conf.BackKey,
counterForIDs: 1,
cmdTree: createCommandTree(),
}
}
func (node *commandNode) AddCommand(key, name string, action CommandAction) *commandNode {
cmd := &Command{
Key: key,
Name: name,
Action: action,
MoveTo: true,
}
newNode := createCommandNode(cmd, node)
node.AddChild(newNode)
return newNode
}
func (node *commandNode) AddExecCommand(key, name string, action CommandAction) *commandNode {
cmd := &Command{
Key: key,
Name: name,
Action: action,
MoveTo: false,
}
newNode := createCommandNode(cmd, node)
node.AddChild(newNode)
return newNode
}
func (node *commandNode) AddGroupingCommand(key, name string) *commandNode {
cmd := &Command{
Key: key,
Name: name,
Action: EmptyAction,
MoveTo: true,
}
newNode := createCommandNode(cmd, node)
node.AddChild(newNode)
return newNode
}
func (m *Menu) AddCommand(key, name string, action CommandAction) (*commandNode, error) {
if m.cmdTree == nil {
return nil, CommandTree_notInit
}
return m.cmdTree.Root.AddCommand(key, name, action), nil
}
func (m *Menu) iteration() {
fmt.Printf("%s\n", m.Title)
path := ""
for node := m.cmdTree.Pointer; node != nil; node = node.Parent {
if node.Parent == nil {
path += node.Val.Name
} else {
path += fmt.Sprintf("%s -> ", node.Val.Name)
}
}
fmt.Printf("At %s\n", path)
for _, node := range m.cmdTree.Pointer.Children {
cmd := node.Val
if cmd == nil {
// TODO: Check it
continue
}
cmd.Print()
}
if m.cmdTree.Pointer != m.cmdTree.Root {
fmt.Printf("%s: Go back one layer\n", m.BackKey)
}
stdinReader := bufio.NewReader(os.Stdin)
msg, err := stdinReader.ReadString('\n')
if err != nil {
fmt.Printf("Error: ReadString: %v\n", err)
return
}
msg = strings.TrimRight(msg, "\n")
for _, node := range m.cmdTree.Pointer.Children {
cmd := node.Val
if cmd == nil {
continue
}
if cmd.Key == msg {
cmd.Action(m)
m.cmdTree.Pointer = node
}
}
if m.BackKey == msg {
m.cmdTree.Pointer = m.cmdTree.Pointer.Parent
}
}
func (m *Menu) Start() {
for {
m.iteration()
}
}

15
simple/options.go Normal file
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package simple
type SimpleMenuOption func(conf *MenuConfig)
func WithCustomTitle(title string) SimpleMenuOption {
return func(conf *MenuConfig) {
conf.Title = title
}
}
func WithCustomBackKey(back string) SimpleMenuOption {
return func(conf *MenuConfig) {
conf.BackKey = back
}
}