Add some state of library
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afc725a1f0
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9
simple/erros.go
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9
simple/erros.go
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package simple
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import "errors"
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var (
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// {{{ IS NOT INIT
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CommandTree_notInit = errors.New("Command tree is not initialized")
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// }}}
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)
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201
simple/menu.go
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201
simple/menu.go
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package simple
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import (
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"bufio"
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"fmt"
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"os"
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"strings"
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)
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type Command struct {
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id uint
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Key string
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Name string
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Descr string
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Action CommandAction
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MoveTo bool
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}
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type CommandAction func(m *Menu) error
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func EmptyAction(m *Menu) error {
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return nil
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}
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func (c *Command) Print() {
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if c.Descr != "" {
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fmt.Printf("%s: %s (%s)\n", c.Key, c.Name, c.Descr)
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} else {
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fmt.Printf("%s: %s\n", c.Key, c.Name)
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}
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}
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type MenuConfig struct {
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Title string
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BackKey string
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}
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func getDefConfig() *MenuConfig {
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return &MenuConfig{
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Title: "Default Menu Title",
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BackKey: "<",
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}
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}
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type commandNode struct {
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Val *Command
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Children []*commandNode
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Parent *commandNode
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}
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func createCommandNodeWoParent(cmd *Command) *commandNode {
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return &commandNode{
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Val: cmd,
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Children: []*commandNode{},
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}
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}
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func createCommandNode(cmd *Command, parent *commandNode) *commandNode {
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return &commandNode{
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Val: cmd,
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Children: []*commandNode{},
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Parent: parent,
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}
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}
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func (cn *commandNode) AddChild(child *commandNode) {
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cn.Children = append(cn.Children, child)
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}
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type commandTree struct {
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Root *commandNode
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Pointer *commandNode
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}
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func createCommandTree() *commandTree {
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root := createCommandNode(&Command{
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Name: "Root",
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}, nil)
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return &commandTree{
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Root: root,
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Pointer: root,
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}
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}
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type Menu struct {
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Title string
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BackKey string
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//
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counterForIDs uint
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cmdTree *commandTree
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}
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func CreateMenu(options ...SimpleMenuOption) *Menu {
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conf := getDefConfig()
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for _, opt := range options {
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opt(conf)
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}
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return &Menu{
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Title: conf.Title,
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BackKey: conf.BackKey,
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counterForIDs: 1,
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cmdTree: createCommandTree(),
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}
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}
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func (node *commandNode) AddCommand(key, name string, action CommandAction) *commandNode {
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cmd := &Command{
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Key: key,
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Name: name,
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Action: action,
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MoveTo: true,
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}
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newNode := createCommandNode(cmd, node)
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node.AddChild(newNode)
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return newNode
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}
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func (node *commandNode) AddExecCommand(key, name string, action CommandAction) *commandNode {
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cmd := &Command{
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Key: key,
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Name: name,
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Action: action,
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MoveTo: false,
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}
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newNode := createCommandNode(cmd, node)
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node.AddChild(newNode)
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return newNode
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}
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func (node *commandNode) AddGroupingCommand(key, name string) *commandNode {
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cmd := &Command{
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Key: key,
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Name: name,
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Action: EmptyAction,
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MoveTo: true,
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}
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newNode := createCommandNode(cmd, node)
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node.AddChild(newNode)
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return newNode
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}
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func (m *Menu) AddCommand(key, name string, action CommandAction) (*commandNode, error) {
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if m.cmdTree == nil {
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return nil, CommandTree_notInit
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}
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return m.cmdTree.Root.AddCommand(key, name, action), nil
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}
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func (m *Menu) iteration() {
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fmt.Printf("%s\n", m.Title)
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path := ""
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for node := m.cmdTree.Pointer; node != nil; node = node.Parent {
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if node.Parent == nil {
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path += node.Val.Name
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} else {
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path += fmt.Sprintf("%s -> ", node.Val.Name)
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}
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}
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fmt.Printf("At %s\n", path)
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for _, node := range m.cmdTree.Pointer.Children {
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cmd := node.Val
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if cmd == nil {
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// TODO: Check it
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continue
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}
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cmd.Print()
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}
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if m.cmdTree.Pointer != m.cmdTree.Root {
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fmt.Printf("%s: Go back one layer\n", m.BackKey)
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}
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stdinReader := bufio.NewReader(os.Stdin)
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msg, err := stdinReader.ReadString('\n')
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if err != nil {
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fmt.Printf("Error: ReadString: %v\n", err)
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return
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}
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msg = strings.TrimRight(msg, "\n")
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for _, node := range m.cmdTree.Pointer.Children {
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cmd := node.Val
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if cmd == nil {
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continue
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}
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if cmd.Key == msg {
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cmd.Action(m)
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m.cmdTree.Pointer = node
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}
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}
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if m.BackKey == msg {
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m.cmdTree.Pointer = m.cmdTree.Pointer.Parent
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}
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}
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func (m *Menu) Start() {
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for {
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m.iteration()
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}
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}
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15
simple/options.go
Normal file
15
simple/options.go
Normal file
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@ -0,0 +1,15 @@
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package simple
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type SimpleMenuOption func(conf *MenuConfig)
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func WithCustomTitle(title string) SimpleMenuOption {
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return func(conf *MenuConfig) {
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conf.Title = title
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}
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}
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func WithCustomBackKey(back string) SimpleMenuOption {
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return func(conf *MenuConfig) {
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conf.BackKey = back
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}
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}
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